This is the problem about loading. My application should wait for 3 seconds and then draw path. Now, the loading message box appears within 3 seconds but the application does not wait for 3 seconds and draw immediately . Is there any problem in my coding ?
Many Thanks!!
public void drawpath(){
// first to do some checking
if (sourceLat.equals("22.3366467") && destinationLat.equals("35.68449"))
ShowMsgDialog("Please enter the starting point and destination");
else if (sourceLat.equals("22.3366467") )
ShowMsgDialog("Please enter the starting point by touch");
else if (destinationLat.equals("35.68449") )
ShowMsgDialog("Please enter the destination by touch");
else if (pairs != null ){
// go to loading function
loading();
// Start to draw the path
String[] lngLat = pairs[0].split(",");
GeoPoint startGP = new GeoPoint((int) (Double.parseDouble(lngLat[1]) * 1E6), (int) (Double.parseDouble(lngLat[0]) * 1E6));
mc = mapView.getController();
geoPoint = startGP;
mc.setCenter(geoPoint);
mc.setZoom(15);
mapView.getOverlays().add(new DirectionPathOverlay(startGP, startGP));
......
}
in the loading() function:
private void loading() {
progressDialog = ProgressDialog.show(this, "Showing Data..", "please wait", true, false);
new Thread()
{
public void run()
{
try{
sleep(3000);
}
catch (Exception e){
e.printStackTrace();
}
finally{
progressDialog.dismiss();
}
}
}.start();
}
A handler would do the job very easily.You won't need a separate thread or AsyncTask().
Use a Handler in your Activity to delay events such as calling the method drawPath() in your case:
private RefreshHandler mRedrawHandler = new RefreshHandler();
private RefreshHandler mRedrawHandler = new RefreshHandler();
class RefreshHandler extends Handler {
@Override
public void handleMessage(Message msg) {
drawPath();
}
public void sleep(long delayMillis) {
this.removeMessages(0);
sendMessageDelayed(obtainMessage(0), delayMillis);
}
};
In your onCreate() of Activity (or In onClick() of any button, whenever you want to start a delay), call mRedrawHandler.sleep(3000); , drawPath();
is a method where you are starting the draw.