I found this answer on how to draw rotated text with NSString drawInRect:, but I'm not sure how it works since it only sort of works for me: https://discussions.apple.com/thread/1779814?start=0&tstart=0
My code looks like:
CGContextSaveGState(context);
CGContextDrawLinearGradient(context, gradient, CGPointMake(0, centY - halfWidth), CGPointMake(0, centY + halfWidth), 0);
// Add text
CGContextSetFillColorWithColor(context, [UIColor whiteColor].CGColor);
NSString *str = @"some test string";
CGAffineTransform transform1 = CGAffineTransformMakeRotation(M_PI/4);
CGContextConcatCTM(context, transform1);
CGContextTranslateCTM(context, 0, 0);
UIFont *font = [UIFont systemFontOfSize:16.0];
[str drawInRect:CGRectMake(0, 0, 200, 100) withFont:font lineBreakMode:UILineBreakModeWordWrap alignment:UIBaselineAdjustmentNone];
So when I use this, I see text being drawn 45 degrees below the x-axis. I want to draw the text vertically along my lineargradient. So I thought I could do that by using M_PI/2 for 90 degrees. I do not see my text though. I have tried different transforms for the rotation, and only some seem to work like M_PI/4 and M_PI/8. I would think that if I used -M_PI/4 it would have the text 45 degrees above the x-axis and M_PI/2 would be 90 degrees below the x-axis. But both turn up with nothing.
Any thoughts? thanks.
I think what's happening is that you're rotating the text to a location outside of the view because it rotates the context by pivoting on the origin.
After your rotation you need to do a translation to move the context back into the view. In the example below, I rotate the context counterclockwise 90 degrees. Then I translate the tx of the context the distance of the height.
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create the gradient
CGColorRef startColor = [UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1.0].CGColor;
CGColorRef endColor = [UIColor colorWithRed:200.0/255.0 green:200.0/255.0 blue:200.0/255.0 alpha:1.0].CGColor;
NSArray *colors = [NSArray arrayWithObjects:(id)startColor, (id)endColor, nil];
CGFloat locations[] = { 0.0, 1.0 };
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (CFArrayRef) colors, locations);
CGContextDrawLinearGradient(context, gradient, CGPointMake(rect.origin.x + rect.size.width / 2, rect.origin.y), CGPointMake(rect.origin.x + rect.size.width / 2, rect.origin.y + rect.size.height), 0);
// Create text
CGContextSetFillColorWithColor(context, [UIColor blackColor].CGColor);
NSString *string = @"some test string";
UIFont *font = [UIFont systemFontOfSize:16.0];
// Rotate the context 90 degrees (convert to radians)
CGAffineTransform transform1 = CGAffineTransformMakeRotation(-M_PI_2);
CGContextConcatCTM(context, transform1);
// Move the context back into the view
CGContextTranslateCTM(context, -rect.size.height, 0);
// Draw the string
[string drawInRect:rect withFont:font lineBreakMode:UILineBreakModeWordWrap alignment:UITextAlignmentLeft];
// Clean up
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
CGContextRestoreGState(context);
}
Note that you can also get the size of how the string will be rendered, which can help in doing calculations for the alignment of the text.
CGSize stringSize = [string sizeWithFont:font];