I've the following XAML:
<Viewport3D>
<Viewport3D.Camera>
<OrthographicCamera FarPlaneDistance="100" LookDirection="0, 0,-1" UpDirection="0,1,0" NearPlaneDistance="1" Position="0,0,5" Width="10" />
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="White" Direction="0,0,-1" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<LinearGradientBrush>
<GradientStop Color="Yellow" Offset="0" />
<GradientStop Color="Blue" Offset="1" />
</LinearGradientBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="-1,-1,0 -1,1,0 1,1,0 1,-1,0" TriangleIndices="0,2,1 2,0,3" TextureCoordinates="0,0 .5,0, .5,.5 0,.5"/>
</GeometryModel3D.Geometry>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
What I want is for only half the gradient to be used (because my texture coordinates only go from 0 to 0.5). Unfortunately, the LinearGradientBrush
is stretching to fill the geometry regardless of the texture coordinates used.
You can fix this with TileBrush
derived brushes using ViewportUnits="Absolute"
, but I've no idea how to fix it for a LinearGradientBrush
. Any ideas?
Use the LinearGradientBrush
on a RectangleGeometry
of the full size, and use that in a DrawingBrush
:
<DrawingBrush ViewportUnits="Absolute">
<DrawingBrush.Drawing>
<GeometryDrawing>
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="0,0,1,1" />
</GeometryDrawing.Geometry>
<GeometryDrawing.Brush>
<LinearGradientBrush>
<GradientStop Color="Yellow" Offset="0" />
<GradientStop Color="Green" Offset="0.5" />
<GradientStop Color="Blue" Offset="1" />
</LinearGradientBrush>
</GeometryDrawing.Brush>
</GeometryDrawing>
</DrawingBrush.Drawing>
</DrawingBrush>