What do I need to do to run in full resolution? No matter what I do,
UIScreen.MainContent.Bounds => {1024x768}
I am running Monodevelop 2.8.8.4 and I am setting my Deployment Target to 5.1
Any Ideas?
Thanks
Can't verify this since I don't have an iPad3, but on iPhone4's retina display bounds does not tell the whole story.
You need to take scale into consideration too;
CGRect bounds = [[UIScreen mainScreen] bounds];
CGFloat screenScale = [[UIScreen mainScreen] scale];
CGSize realSize =
CGSizeMake(bounds.size.width * scale, bounds.size.height * scale);
That would most likely translate to multiplying width and height by UIScreen.MainScreen.Scale
on MonoTouch.