I've seen many terrains in wire mode and all of them used triangles. I get it if you use it for different heights BUT why do people use so many triangles for flat areas in their terrain? If there is a large flat area wouldn't it be wise to create one big square or at least one big triangle (as big as possible) instead of using so many small ones?
So my question is, is there a reason to do this (maybe for textures)? I know tesselation does something like this but still leaves too many triangles from my point of view.
Possible reasons: