Just a quick question, seems that RopeJoint is missing from jbox2d... is it really so or did they rename it to something?
Distance joint works fine, but I want to it be flexible, like a rope, not a metal rod. :)
DistanceJointDef jointDef = new DistanceJointDef();
jointDef.initialize(body1, body2, new Vec2(0,0) , new Vec2(0,-10) );
jointDef.collideConnected = true;
getWorld().createJoint(jointDef);
It's unsupported afaik.