I'm trying to draw semi-transparent rectangles on an invisible HWND. However, clearing the window with ID2D1HwndRenderTarget::Clear
just makes the entire window black, so when I draw rectangles on top, they look semi-black.
If I don't Clear() and don't draw, then the window is invisible, as it should be. Clear() is the culprit here; however if I don't use it then painting messes up pretty badly.
Here's the code I'm using in my WindowProc:
case WM_PAINT:
// Begin drawing
pRenderTarget->BeginDraw();
pRenderTarget->SetTransform(D2D1::Matrix3x2F::Identity());
// Clear the window
pRenderTarget->Clear();
// Paint the panel and its children
D2DSurface()->StartPainting();
{
D2DSurface()->PaintTraverse(panel);
}
D2DSurface()->FinishPainting();
// Finish drawing
HRESULT hr = plat->pRenderTarget->EndDraw();
Thanks in advance!
When creating your RenderTarget, you'll have to tell D2D that you want to use alpha (in premultiplied mode) in the pixel format:
HRESULT hr = mD2DFactory->CreateHwndRenderTarget(
D2D1::RenderTargetProperties( D2D1_RENDER_TARGET_TYPE_DEFAULT, D2D1::PixelFormat( DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED ) ),
D2D1::HwndRenderTargetProperties( mWindow, size ),
&mRenderTarget );
After this, calling Clear()
with an alpha value of zero works just fine.