I would like to use Air to build for PC, Mac, Android, Ios.
Is it possible to do this from a single code base as Adobe Suggests.
Or will I need to maintain 4 separate builds?
Some guidance would be appreciated.
I have been able to maintain a single code base to date. I have done things like the following:
private function getHostName() : void
{
if (NativeProcess.isSupported)
{
var OS : String = Capabilities.os.toLocaleLowerCase();
var file : File;
if (OS.indexOf('win') > -1)
{
// Executable in windows
file = new File('C:\\Windows\\System32\\hostname.exe');
}
else if (OS.indexOf('mac') > -1 )
{
// Executable in mac
}
else if (OS.indexOf('linux'))
{
// Executable in linux
}
var nativeProcessStartupInfo : NativeProcessStartupInfo = new NativeProcessStartupInfo();
nativeProcessStartupInfo.executable = file;
var process : NativeProcess = new NativeProcess();
process.addEventListener(NativeProcessExitEvent.EXIT, onExitError);
process.addEventListener(ProgressEvent.STANDARD_OUTPUT_DATA, onOutput);
process.start(nativeProcessStartupInfo);
process.closeInput();
}
}
private function onOutput(event : ProgressEvent) : void
{
var strHelper : StringHelper = new StringHelper();
formStationID.text = event.target.standardOutput.readUTFBytes(event.target.standardOutput.bytesAvailable);
formStationID.text = strHelper.trimBack(formStationID.text, "\n");
formStationID.text = strHelper.trimBack(formStationID.text, "\r");
}
private function onExitError(event : NativeProcessExitEvent) : void
{
}
To take care of native calls. Other than the native calls I have found few things that can't be written generically, but of those, the above approach should work with any part of the code set as well.