I am currently using the CCScrollLayer (in the cocos2d extension classes) class to implement a menu system. It's working great but I would like to have other buttons on the screen and the scrollable area is the entire screen by default.
I tried messing with content size but no dice. After doing some reading, I found that the content size is set to the screen size per CCLayers behavior. A user suggested wrapping it in a CCNode and scaling, but this did not help.
Any suggestions or sample code? I'd have to think this should be possible.
Thanks everyone for the help, unfortunately it seems you cannot change the size of a CCLayer (or the contentSize has no effect on touch events) without basically rewriting a lot of code.
However, I found a workaround that seems to be working. In the ccTouch events began and moved, I check my desired bounds after converting my UITouch to cocos2D space. If they are not in the my bounds I return, and in the case of move I manually call TouchEnded. TouchEnded also checks the initial touched point, and if it is was out of bounds it ignores it.
Things seems to be working as desired. I will post more information if I find it. Thanks again everyone.