I use a loop to load images into an NSMutableArray
. Each iteration loads an images using the imagedNamed
function in UIImage
: [UIImage imageNamed:*name*];
.
However, I wanted to change some of the images. So I removed the images from the project and added the new ones. But when I run the app in the iOS-simulator, the old images appear. Even when I remove all images from the project, they still appear.
Can someone explain why this is happening, and how I can change it?
The problem is that XCode hasn't recognised the new resources and usually the only way to fix it is to delete the old resources from the build folder.
Cmd + Opt + Shift + K cleans all targets and the build folder. This should fix it