I'm trying to upload large files (at least 500MB, preferably up to a few GB) using the WebSocket API. The problem is that I can't figure out how to write "send this slice of the file, release the resources used then repeat". I was hoping I could avoid using something like Flash/Silverlight for this.
Currently, I'm working with something along the lines of:
function FileSlicer(file) {
// randomly picked 1MB slices,
// I don't think this size is important for this experiment
this.sliceSize = 1024*1024;
this.slices = Math.ceil(file.size / this.sliceSize);
this.currentSlice = 0;
this.getNextSlice = function() {
var start = this.currentSlice * this.sliceSize;
var end = Math.min((this.currentSlice+1) * this.sliceSize, file.size);
++this.currentSlice;
return file.slice(start, end);
}
}
Then, I would upload using:
function Uploader(url, file) {
var fs = new FileSlicer(file);
var socket = new WebSocket(url);
socket.onopen = function() {
for(var i = 0; i < fs.slices; ++i) {
socket.send(fs.getNextSlice()); // see below
}
}
}
Basically this returns immediately, bufferedAmount is unchanged (0) and it keeps iterating and adding all the slices to the queue before attempting to send it; there's no socket.afterSend to allow me to queue it properly, which is where I'm stuck.
EDIT: The web world, browsers, firewalls, proxies, changed a lot since this answer was made. Right now, sending files using websockets can be done efficiently, especially on local area networks.
Original Answer:
Websockets are very efficient for bidirectional communication, especially when you're interested in pushing information (preferably small) from the server. They act as bidirectional sockets (hence their name).
Websockets don't look like the right technology to use in this situation. Especially given that using them adds incompatibilities with some proxies, browsers (IE) or even firewalls.
On the other end, uploading a file is simply sending a POST request to a server with the file in the body. Browsers are very good at that and the overhead for a big file is really near nothing. Don't use websockets for that task.