First, I use Windows 7-64 bit with PyQwt5.2.0, PyQt4.5.4, NumPy1.3.0, python2.6.2 32-bit for compatibility reasons.
While runnning my script this appears:
QWidget: Must construct a QApplication before a QPaintDevice
Surfing the net, looking for some way to fix it, I got that QWidget
inherits QObject
and QPaintDevice
(and it is inherited bye almost every object I use), and QMainWindow
inherits QWidget
. I also got that some static function is trying to use some class, but I do not really understand what it means.
If someone could please explain this, I would really appreciate it.
PS: Sorry for any translation mistakes.
From the code, the error is due to line 102. There, while the module is loaded, you create a QWidget
(more precisely a QMainWindow
). And this happens before the QApplication
is created.
Also, I don't know why you have this start variable there, as it doesn't seem to be used.
If you want to create it with the HelloBegin
object, move it in the __init__
method.
Edit:
If you want to display a splash screen while your modules are loading, you need the application to be started by a small, lightweight, module. In this module, you will:
For everything to work smoothly, I would import the modules in a separate function, and use a small trick to make sure it's started only once the GUI is ready. The code will look like this:
from PyQt4.QtGui import QApplication
from PyQt4.QtCore import QTimer
def startApp():
import m1
import m2
wnd = createWindow()
wnd.show()
import sys
app = QApplication(sys.argv)
splash = createSplashScreen()
splash.show()
QTimer.singleShot(1, startApp) # call startApp only after the GUI is ready
sys.exit(app.exec_())
where createSplashScreen
is the function that creates your splash screen