androidimagememoryviewpng

display huge Images in Android


I'm intending to display very large Images in Android.

My first solution - to supply them as pdf - fails because not every handheld got a pdf-viewer preinstalled, and I don't want to require the users to install one.

So I have a png now (width = 3998px height=2827px) that I want to display. I downloaded this image to test how it would be displayed the gallery. It was quite painful. It seems that the galery renders this picture only once, and if I Zoom in, I cannot read the text at all.

So I wrote a testActivity which simply has an ImageView nested in a LinearLayout. I put the image into the drawable and set it as ImageView's image-source. Unforunately the app crashes immediatly, due to an "

 ERROR/AndroidRuntime(8906): Caused by: java.lang.OutOfMemoryError: bitmap size exceeds VM budget"  

I didn't expect that ONE single Image can be too large forVM's memory. I played a little bit around, set ImageViews size to 3998 & 2827px , put the Image to sdCard and read it manually with a fileInputStream.
To my big surprise it now shows my image, but if I turn my Nexus S horizontal I get the same OutOfMemoryError as before.

Can somewone point me the main difference between recieving a Bitmap through a FileInputStream or to set it as ImageView's source.

Also I'm not able to scroll comfortable with two parent scrollViews

I searching for a simple solution to display ONE large image at a time with the ability to scroll horizontal and vertical while able to zoom in and out.

here is a sample of the image I want to display enter image description here


Solution

  • I know it's an old post but I spent a lot of time on this problem, so here's my solution.

    I wanted to display a 2000×3000 picture but I got out of memory or the image was too large to be displayed.

    To begin, I get the dimensions of the picture:

    o = new BitmapFactory.Options();
    o.inJustDecodeBounds=true;
    pictures = BitmapFactory.decodeStream(new FileInputStream(f), null, o);
    

    Then I cut it up into four parts and displayed them with four ImageViews. I tried to load the full picture and cut it into four (using BitmapFactory.create(bitmap,int,int,int,int)) but got out of memory again.

    So I decided to use some BitMapRegionDecoder:

    for (int i = 0; i < 2; i++) {
        for (int j = 0; j < 2; j++) {
            ImageView iv = new ImageView(this);         
            InputStream istream =   null;
            try {
             istream = this.getContentResolver().openInputStream(Uri.fromFile(f));
            } catch (FileNotFoundException e1) {
             e1.printStackTrace();
            }
            BitmapRegionDecoder decoder     =   null;
            try {
            decoder = BitmapRegionDecoder.newInstance(istream, false);
            } catch (IOException e) {
                        e.printStackTrace();
            }
        int nw = (j*width/k);
        int nh = (i*height/k);
    
        Bitmap bMap = decoder.decodeRegion(new Rect(nw,nh, (nw+width/k),(nh+height/k)), null);    
        iv.setImageBitmap(bMap);
    
        }
    }
    

    This worked.