I am working on a universal application that starts with a really short intro video. So I simply add a MPMoviePlayerViewController and modally present it. On the iPhone everything works fine even if I play the video in landscape mode. But on the iPad the video always plays in portrait mode no matter what interface orientation the device currently has. I searched for hours and tried a lot of different things like CGAffineTransformation or adding a new view, but nothing seems to work. Here is the code that I work with:
NSString *filePath = [[NSBundle mainBundle] pathForResource:videoName ofType:@"mp4"];
NSURL *fileURL = [NSURL fileURLWithPath:filePath];
self.startupController = [[MPMoviePlayerViewController alloc] initWithContentURL:fileURL];
[self.startupController.moviePlayer setControlStyle:MPMovieControlStyleNone];
[self.startupController.moviePlayer setScalingMode:MPMovieScalingModeAspectFit];
[self.startupController.moviePlayer setFullscreen:YES];
[self presentModalViewController:self.startupController animated:NO];
Do you have any idea how I can fix this issue? In my opinion this should be a simple feature offered by Apple, but sometimes the easiest things are the ones I have to worry about most...
Here is how I did it. First, listen to this notification
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(detectOrientation) name:@"UIDeviceOrientationDidChangeNotification" object:nil];
Then implement this :
- (void)detectOrientation {
NSLog(@"handling orientation");
[self setMoviePlayerViewOrientation:[[UIDevice currentDevice] orientation]];
}
- (void)setMoviePlayerViewOrientation:(UIDeviceOrientation)orientation {
if (lwvc != nil)
return;
if (moviePlayerController.playbackState == MPMoviePlaybackStateStopped) return;
//Rotate the view!
CGFloat degree = 0;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.1];
switch (orientation) {
case UIDeviceOrientationPortrait:
case UIDeviceOrientationPortraitUpsideDown:
degree = 0;
moviePlayerController.view.bounds = CGRectMake(0, 0, 320, height);
break;
case UIDeviceOrientationLandscapeLeft:
degree = 90;
moviePlayerController.view.bounds = CGRectMake(0, 0, height, 320);
break;
case UIDeviceOrientationLandscapeRight:
degree = -90;
moviePlayerController.view.bounds = CGRectMake(0, 0, height, 320);
break;
default:
break;
}
lastOrientation = orientation;
CGAffineTransform cgCTM = CGAffineTransformMakeRotation((degree) * M_PI / 180);
moviePlayerController.view.transform = cgCTM;
[UIView commitAnimations];
[[UIApplication sharedApplication] setStatusBarOrientation:orientation];
}
So the trick is just using transformation