What does the term "STEP" means in bullet physics?
What does the function stepSimulation()
and its parameters mean?
I have read the documentation but i could not get hold of anything.
Any valid explanation would be of great help.
btDynamicsWorld::stepSimulation(
btScalar timeStep,
int maxSubSteps=1,
btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
timeStep
- time passed after last simulation.
Internally simulation is done for some internal constant steps. fixedTimeStep
fixedTimeStep
~~~ 0.01666666 = 1/60
if timeStep
is 0.1 then it will include 6 (timeStep / fixedTimeStep
) internal simulations.
To make glider movements BulletPhysics interpolate final step results according reminder after division (timeStep / fixedTimeStep
)