How to convert NSImage to NSBitmapImageRep? I have code:
- (NSBitmapImageRep *)bitmapImageRepresentation
{
NSBitmapImageRep *ret = (NSBitmapImageRep *)[self representations];
if(![ret isKindOfClass:[NSBitmapImageRep class]])
{
ret = nil;
for(NSBitmapImageRep *rep in [self representations])
if([rep isKindOfClass:[NSBitmapImageRep class]])
{
ret = rep;
break;
}
}
if(ret == nil)
{
NSSize size = [self size];
size_t width = size.width;
size_t height = size.height;
size_t bitsPerComp = 32;
size_t bytesPerPixel = (bitsPerComp / CHAR_BIT) * 4;
size_t bytesPerRow = bytesPerPixel * width;
size_t totalBytes = height * bytesPerRow;
NSMutableData *data = [NSMutableData dataWithBytesNoCopy:calloc(totalBytes, 1) length:totalBytes freeWhenDone:YES];
CGColorSpaceRef space = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
CGContextRef ctx = CGBitmapContextCreate([data mutableBytes], width, height, bitsPerComp, bytesPerRow, CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB), kCGBitmapFloatComponents | kCGImageAlphaPremultipliedLast);
if(ctx != NULL)
{
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithGraphicsPort:ctx flipped:[self isFlipped]]];
[self drawAtPoint:NSZeroPoint fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0];
[NSGraphicsContext restoreGraphicsState];
CGImageRef img = CGBitmapContextCreateImage(ctx);
ret = [[NSBitmapImageRep alloc] initWithCGImage:img];
[self addRepresentation:ret];
CFRelease(img);
CFRelease(space);
CGContextRelease(ctx);
}
}
return ret;
}
It works, but it causes memory leaks. At least when I am using it with ARC. Using initWithData:[nsimagename TIFFRepresentation]
it not working correctly. Some images`s representations are not good. I think it depends on format and colorspace of image. Is there any other ways to achieve that?
Result with mrwalker suggested solution:
Original image:
Converted to bitmapimagerep and back to image 1 time:
Converted to bitmapimagerep and back to image 3 times:
As you see image gets darker every time after converting to NSBitmapImageRep
You could try this method adapted from Mike Ash's "Obtaining and Interpreting Image Data" blog post:
- (NSBitmapImageRep *)bitmapImageRepresentation {
int width = [self size].width;
int height = [self size].height;
if(width < 1 || height < 1)
return nil;
NSBitmapImageRep *rep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes: NULL
pixelsWide: width
pixelsHigh: height
bitsPerSample: 8
samplesPerPixel: 4
hasAlpha: YES
isPlanar: NO
colorSpaceName: NSDeviceRGBColorSpace
bytesPerRow: width * 4
bitsPerPixel: 32];
NSGraphicsContext *ctx = [NSGraphicsContext graphicsContextWithBitmapImageRep: rep];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext: ctx];
[self drawAtPoint: NSZeroPoint fromRect: NSZeroRect operation: NSCompositeCopy fraction: 1.0];
[ctx flushGraphics];
[NSGraphicsContext restoreGraphicsState];
return [rep autorelease];
}