directxunity-game-enginegame-engineunreal-development-kitmmo

Future-like MMO, engine choice?


We are a small group of developers and we want to create a Future-like MMO which will combine City building, RTS, Economic and Political type of games.

We are unsure if we should develop a DirectX9 engine from scratch or use tools like XNA, DXstudio.(we have experience creating a simple FPS-like engine using DirectX)

Another question is if engines like UnrealEngine/ UDK, Unity are really an option for a complex game like ours(most games developed with these engines are FP/3rdP Shooters)?

Any idea for where to start with the engine will be helpful.


Solution

  • You allways endup with engine that prefectly fits your needs if you build it your self. but this takes time and is costy.

    On the other hand picking a engine like UDK/CryEngine, you will save some time but probably need to give time to be able to do exactly what you want.

    If i would suggest a start is to nail down every technical aspect of the game. For example, things like this : Graphics, Content handling/pipeline, SocialSupport(Facebook, Twitter), Target platform, How to solve most of your programming problems (How to use the economy system, building systems etc)

    And when all that is done, just try this out in a easy alpha in all the engines you would like to test. (including writing a own, but with limited stuff to just make it prototype) from there, pick what feelt best and hope that it will work out, :)

    hope that helps some!