This is how I create a UIImage
. I allocated piOutData
with calloc. Now when I call CGImageRelease
at the end, will it automatically release piOutData
or I need to do it manually via free.
int m_iH = iInMaxDim;
int m_iW = iInMaxDim;
UInt8*piOutData = calloc(iInMaxDim *iInMaxDim*4,sizeof(UInt8));
CGContextRef ctx = CGBitmapContextCreate(piOutData,
m_iW,
m_iH,
CGImageGetBitsPerComponent(inImage.CGImage),
m_iW*4,
CGImageGetColorSpace(inImage.CGImage),
CGImageGetBitmapInfo(inImage.CGImage)
);
CGImageRef imageRef = CGBitmapContextCreateImage(ctx);
CGContextRelease(ctx);
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
…when I call CGImageRelease at the end, will it automatically release piOutData?
No. piOutData
is owned by you.