I developed a canvas visualization of OpenStreetMaps by means of miscellaneous scripts and rendering algorithms from the internet. On top of this I have a Kinetic Stage which draws custom objects which cannot be drawn by the functionality of Openlayers.
Openlayers provides many functions which I want to use and therefore I'm trying to switch over to this framework. I'm currently stuck with the event propagation, because I don't know how to propagate an event to Openlayers.
index.html
<div id="canvasdiv">
<div id="KineticDiv"> </div>
<div id="OLMapDiv"> </div>
</div>
style.css
#KineticDiv {
position: absolute;
z-index: 1000;
}
#OLMapDiv {
position: absolute;
width: 1000px;
height: 600px;
z-index: 0;
}
ol.js
function OpenLayersMap(divname) {
var osmLayer = new OpenLayers.Layer.OSM("Open Street Maps",
["http://a.tile.openstreetmap.org/${z}/${x}/${y}.png",
"http://b.tile.openstreetmap.org/${z}/${x}/${y}.png",
"http://c.tile.openstreetmap.org/${z}/${x}/${y}.png"]);
]);
var gmLayer = new OpenLayers.Layer.Google("Google Maps");
var proj = new OpenLayers.Projection("EPSG:4326");
OpenLayers.ImgPath = "/static/img/";
this.map = new OpenLayers.Map({
div: divname,
allOverlays: false,
theme: null,
controls: [
new OpenLayers.Control.Attribution(),
new OpenLayers.Control.Navigation(),
new OpenLayers.Control.LayerSwitcher(),
new OpenLayers.Control.PanZoomBar(),
new OpenLayers.Control.ScaleLine(),
new OpenLayers.Control.MousePosition({
displayProjection: proj
}),
new OpenLayers.Control.KeyboardDefaults()
]
});
this.map.addLayers([osmLayer, gmLayer]);
this.map.setCenter(
new OpenLayers.LonLat(8.56, 50).transform(proj, this.map.getProjectionObject()), 10
);
}
OpenLayersMap.prototype = {
constructor: OpenLayersMap
}
main.js
function main() {
var self = this;
this.olmap = new OpenLayersMap("OLMapDiv");
this.kinetic = new KineticStage("KineticDiv");
$("div#canvasdiv").bind("mouseout", function(event){
// TODO self.olmap.mouseOut(event);
}).bind("mouseup", function(event){
// TODO self.olmap.mouseUp(event);
}).bind("mousedown", function(event){
// TODO self.olmap.mouseDown(event);
}).bind("mousewheel", function(event, delta){
// TODO self.olmap.mouseWheel(event, delta);
}).bind("touchmove", function(event){
// TODO self.olmap.touchMove(event);
}).bind("touchstart", function(event){
// TODO self.olmap.touchStart(event);
}).bind("touchend", function(event){
// TODO self.olmap.touchEnd(event);
});
}
Due to a higher z-index of the Kinetic Stage the event is recognized there. The event propagation is only stopped if a Kinetic Shape is hit!
Is there any suitable method in Openlayers which accepts events? (I found OpenLayers.Events.triggerEvent, but I didn't succeed with it)
I came up with a solution which is almost satisfying. Only a few events have to be handled by the user. Replacing the TODO's with
self.olmap.map.events.handleBrowserEvent(event);
enables the drag&drop function on the map. Here is an example how to handle the mousewheel event:
// main.js
$("div#canvasdiv").bind("mousewheel", function(event, delta){
self.olmap.zoom(event, delta);
})
// ol.js
zoom : function(event, delta) {
if(this.zoomExpireTime && this.zoomExpireTime == 0) {
this.zoomExpireTime = event.timeStamp - 1;
}
if(this.zoomExpireTime < event.timeStamp) {
this.map.zoomTo(this.map.getZoom() + delta);
this.zoomExpireTime = event.timeStamp + 500;
}
}
The controls of OpenLayers cannot be used, because they only react on click events and not on mousedown ones. I tried to convert the mousedown event to a click one, but then the drag&drop didn't work anymore. Thus, I did a workaround which raises only the controls to the top as follows:
var z = parseInt($("div#KineticDiv").css("z-index")) + 100;
$("div[id=OpenLayers\\.Control\\.LayerSwitcher_8]").css("z-index", z);
$("div[id=OpenLayers\\.Control\\.LayerSwitcher_8]").appendTo($("div#canvasdiv"));
$("div[id=OpenLayers\\.Control\\.PanZoomBar_9]").css("z-index", z);
$("div[id=OpenLayers\\.Control\\.PanZoomBar_9]").appendTo($("div#canvasdiv"));
So this is my first scratch solution, but I think there is potential to improve it ...