I cant seem to find a solution, anyways basically im trying to add a new dynamic texture to a 3D model using Away3d engine with flash
var myImage:BitmapData = new BitmapData(256, 256, true,0xFFFFFFFF);
// i cant seem to reference this to my 3D model in the example: Myevent(enter frame):
myModel.material = new TextureMaterial(new BitmapTexture(myImage))
I have tried different things along the above method, i have checked the away3d docs and cant find something similar for my current situation:
Im using the latest Away3d lib, and flash player 11...all my models works and load with there original embedded materialtTextures, im just trying to change them to a bitmap or texture that i have dynamically created
Take a look here:
They use Away3D’s Cast utility class to create BitmapTexture objects and they also add a bunch of different texture maps - hopefully this helps
** EDIT --- This Tutorial Does Work **
Added
public bmt:BtiMapTexture;
....
private function initMaterials():void {
this.bmt = new BitmapTexture(new BitmapData(256,256, true, 0x222277FF));
sphereMaterial = new TextureMaterial(Cast.bitmapTexture(this.bmt));
sphereMaterial.specularMap = Cast.bitmapTexture(this.bmt);
sphereMaterial.lightPicker = lightPicker;
}
And I got a nice blue sphere