java-menokiamidplcduijsr75

fix a splash screen image to display in j2me


In my j2me App I have tried canvas which works great on Nokia phone but doesn't run on samsung. For that I have to switch to some FORM which in both cases works but only issue is of size, if I create smaller image to fit for both phone screens, one (samsung) shows that ok but other (nokia) leaves a lot more space and vice versa.

I need to have code that could stretch my image and just fix if to the screen size which I basically get by form.getHeight() and form.getWidth() property. I wonder if there is property of Image.createImage(width, height) then why doesn't it stretch it to the value I provide?

my code for that is below

try {
        System.out.println("Height: " + displayForm.getHeight());
        System.out.println("Width: " + displayForm.getWidth());
        Image img1 = Image.createImage("/bur/splashScreen1.PNG");
        img1.createImage(displayForm.getHeight(), displayForm.getWidth()); 
        displayForm.append(new ImageItem(null, img1, Item.LAYOUT_CENTER, null));
    } catch (Exception ex) {
    }

Image enter image description here


Solution

  • wonder if there is property of Image.createImage(width, height) then why doesn't it stretch it to the value I provide?

    Parameters in this method have nothing to do with stretching, see API javadocs:

     public static Image createImage(int width, int height)
    
        Creates a new, mutable image for off-screen drawing.
            Every pixel within the newly created image is white.
            The width and height of the image must both be greater than zero.
    
        Parameters:
            width - the width of the new image, in pixels
            height - the height of the new image, in pixels
    

    Image class (API javadocs) has two more createImage methods that use parameters called "width" and "height" - one with six, another with four arguments but none of these has anything to do with stretching.