We have a large Visual Studio 2005 C++/Mfc solution, 1 project with around 1300 source files (so about 650 .h and 650 .cpp files). We also use Boost and a few other libraries (COM: MSXML, Office).
Recently, I've added a few instances of boost::multi_index to speed up things a bit. This all compiles most of the time. But now, when I'm doing a full (release) rebuild, I get compiler crashes at a few modules.
Fatal Error C1060: "compiler is out of heap space"
I've already tried to reduce includes in the precompiled header file (removed pretty much everything except the standard MFC headers). Also, I've removed the compiler option /Zm200 (which we needed before to compile the precompiled header file).
The strange thing: when I just press F7 (build) after the compiler crashes, the build process continues without any problems (or at least up to the next compiler crash, where I press F7 again). But it would be nice to be able to do a complete build without any breaks.
Can I influence the build order of the individual modules? This way, I could put the "problematic" modules at the beginning of the process (and hope the crashes don't just shift to other modules).
BTW: A complete build takes around 90 minutes.
Update:
Thanks for the answers. I was able to get rid of the compiler crashes and reduce compile time significantly. Here's what I did:
Update 2:
Above, where I mention "single core machine", actually a slower dual core machine is meant.
If 1300 files are taking THAT long to compile then you are including waaaay too many header files that are unncecessary. I'd guess people have cut and pasted a bunch of headre files into a CPP file without thinking which headers they actually need so that loads of them are getting included when they ought not to be. I'm also guessing that you aren't forward declaring classes where you should be.
I'd suggest you need to spend some time going through your project and removing unnecessary #includes. I suspect this will fix your out of memory problems AND will improve your compile time.