Using this example coming from Wikipedia, in which DrawSquare()
calls DrawLine()
:
(Note that this diagram has high addresses at the bottom and low addresses at the top.)
Could anyone explain to me what ebp
and esp
are in this context?
From what I see, I'd say the stack pointer points always to the top of the stack, and the base pointer to the beginning of the current function? Right?
edit: I mean this in the context of Windows programs.
edit2: And how does eip
work, too?
edit3: I have the following code from MSVC++:
var_C= dword ptr -0Ch
var_8= dword ptr -8
var_4= dword ptr -4
hInstance= dword ptr 8
hPrevInstance= dword ptr 0Ch
lpCmdLine= dword ptr 10h
nShowCmd= dword ptr 14h
All of them seem to be dwords, thus taking 4 bytes each. So I can see there is a gap from hInstance
to var_4
of 4 bytes. What are they? I assume it is the return address, as can be seen in the diagram from Wikipedia.
(editor's note: removed a long quote from Michael's answer, which doesn't belong in the question, but a followup question was edited in):
This is because the flow of the function call is:
My question (last one, I hope!) now is, what exactly happens from the instant I pop the arguments of the function I want to call up to the end of the prolog? I want to know how the ebp, esp evolve during those moments (I already understood how the prolog works, I just want to know what is happening after I pushed the arguments on the stack and before the prolog).
esp
is as you say it is, the top of the stack.
ebp
is usually set to esp
at the start of the function. Function parameters and local variables are accessed by adding and subtracting, respectively, a constant offset from ebp
. All x86 calling conventions define ebp
as being preserved across function calls. ebp
itself actually points to the previous frame's base pointer, which enables stack walking in a debugger and viewing other frame's local variables to work.
Most function prologs look something like:
push ebp ; Preserve current frame pointer
mov ebp, esp ; Create new frame pointer pointing to current stack top
sub esp, 20 ; allocate 20 bytes worth of locals on stack.
Then later in the function you may have code like (presuming both local variables are 4 bytes)
mov [ebp-4], eax ; Store eax in first local
mov ebx, [ebp - 8] ; Load ebx from second local
FPO or frame pointer omission optimization which you can enable will actually eliminate this and use ebp
as another register and access locals directly off of esp
, but this makes debugging a bit more difficult since the debugger can no longer directly access the stack frames of earlier function calls.
EDIT:
For your updated question, the missing two entries in the stack are:
nShowCmd = dword ptr +14h
hlpCmdLine = dword ptr +10h
PrevInstance = dword ptr +0Ch
hInstance = dword ptr +08h
return address = dword ptr +04h <==
savedFramePointer = dword ptr +00h <==
var_4 = dword ptr -04h
var_8 = dword ptr -08h
var_C = dword ptr -0Ch
This is because the flow of the function call is:
hInstance
, PrevInstance
, hlpCmdLine
, nShowCmd
)ebp