postgresqlscalaplayframework-2.0

PostgreSQL Evolutions: "PSQLException: FATAL: sorry, too many clients already"


I'm trying to set up a dev PostgreSQL server. It's running and I'm able to create roles, tables, etc. from the command line. However when I try to apply evolutions using Play, I get the following error:

org.postgresql.util.PSQLException: FATAL: sorry, too many clients already

I'm able to connect and if I put in a syntax error on purpose, it returns the syntax error so I know that Play is able to connect to the database. However, after the evolution is successfully applied I get the error shown above.

I'm not terribly well versed in PostgreSQl administration so I'm not sure if the problem is with Play or my PostgreSQL installation. I just installed it using Heroku's Postgres.app on a Mac running Mountain Lion.

Here is what gets written to the console:

! @6cnb0blpp - Internal server error, for request [GET /] ->

play.api.db.evolutions.InvalidDatabaseRevision: Database 'default' needs evolution! [An SQL script need to be run on your database.]
    at play.api.db.evolutions.EvolutionsPlugin$$anonfun$onStart$1$$anonfun$apply$1.apply$mcV$sp(Evolutions.scala:427) ~[play_2.9.1.jar:2.0.4]
    at play.api.db.evolutions.EvolutionsPlugin.withLock(Evolutions.scala:448) ~[play_2.9.1.jar:2.0.4]
    at play.api.db.evolutions.EvolutionsPlugin$$anonfun$onStart$1.apply(Evolutions.scala:414) ~[play_2.9.1.jar:2.0.4]
    at play.api.db.evolutions.EvolutionsPlugin$$anonfun$onStart$1.apply(Evolutions.scala:412) ~[play_2.9.1.jar:2.0.4]
    at scala.collection.LinearSeqOptimized$class.foreach(LinearSeqOptimized.scala:59) ~[scala-library.jar:0.11.3]
    at scala.collection.immutable.List.foreach(List.scala:45) ~[scala-library.jar:0.11.3]
[error] c.j.b.h.AbstractConnectionHook - Failed to acquire connection Sleeping for 1000ms and trying again. Attempts left: 10. Exception: null
[error] c.j.b.h.AbstractConnectionHook - Failed to acquire connection Sleeping for 1000ms and trying again. Attempts left: 9. Exception: null
[error] c.j.b.h.AbstractConnectionHook - Failed to acquire connection Sleeping for 1000ms and trying again. Attempts left: 8. Exception: null
[error] c.j.b.h.AbstractConnectionHook - Failed to acquire connection Sleeping for 1000ms and trying again. Attempts left: 7. Exception: null
[error] c.j.b.h.AbstractConnectionHook - Failed to acquire connection Sleeping for 1000ms and trying again. Attempts left: 6. Exception: null
[error] c.j.b.h.AbstractConnectionHook - Failed to acquire connection Sleeping for 1000ms and trying again. Attempts left: 5. Exception: null
[error] c.j.b.h.AbstractConnectionHook - Failed to acquire connection Sleeping for 1000ms and trying again. Attempts left: 4. Exception: null
[error] c.j.b.h.AbstractConnectionHook - Failed to acquire connection Sleeping for 1000ms and trying again. Attempts left: 3. Exception: null
[error] c.j.b.h.AbstractConnectionHook - Failed to acquire connection Sleeping for 1000ms and trying again. Attempts left: 2. Exception: null
[error] c.j.b.h.AbstractConnectionHook - Failed to acquire connection Sleeping for 1000ms and trying again. Attempts left: 1. Exception: null
[error] application - 

Thanks!


Solution

  • You can reduce the number of connections used by your application. Had the same errors on a mac install. As shown in the official documentation :

    db.default.partitionCount=2
    
    # The number of connections to create per partition. Setting this to 
    # 5 with 3 partitions means you will have 15 unique connections to the 
    # database. Note that BoneCP will not create all these connections in   
    # one go but rather start off with minConnectionsPerPartition and 
    # gradually increase connections as required.
    db.default.maxConnectionsPerPartition=5
    
    # The number of initial connections, per partition.
    db.default.minConnectionsPerPartition=5