I'm new with Cocos2d and try port game from normal Cocoa Touch to Cocos2d.
I created some button by custom method:
+ (CCMenuItem *)createMenuItemImageWithNormalImage:(NSString *)normalImage selectedImage:(NSString *)selectedImage tag:(int)tag target:(id)target selector:(SEL)selector position:(CGPoint)position {
CCMenuItem *item = [CCMenuItemImage itemWithNormalImage:normalImage selectedImage:selectedImage];
item.tag = tag;
[item setTarget:target selector:selector];
item.position = [TSCCTransform transformPositionFromCocoaTouchToCocos2d:CGPointMake(position.x, position.y)];
return item;
}
Button:
[self addChild:[TSCCLayer createMenuItemImageWithNormalImage:@"btn-mouse-dec.png" selectedImage:@"btn-mouse-dec.png" tag:0 target:self selector:@selector(changeNumberOfPlayers:) position:ccp([TSCCTransform winSizeWidth] - 140, 146)]];
But nothing happened when i click on it. Where's the problem? How do it correctly?
You don't have to add a menu item to it, but a menu.
Add that CCMenuItem to a CCMenu, and then add the menu as child of the layer:
CCMenuItem* item=[TSCCLayer createMenuItemImageWithNormalImage:@"btn-mouse-dec.png" selectedImage:@"btn-mouse-dec.png" tag:0 target:self selector:@selector(changeNumberOfPlayers:) position:ccp([TSCCTransform winSizeWidth] - 140, 146)]
CCMenu* menu= [CCMenu menuWithItems: item, nil]; // item becomes child of menu
[self addChild: menu];