Using CAEmitterLayer, @2x (retina) images aren't being scaled property like they do elsewhere in iOS. The result I'm getting is the @2x version is being displayed 4x the size of the non-retina image instead of being scaled down.
Any idea of how to fix this? I have tried testing the image pain in a UIImageView and the results are as they should be, so this appears to be a problem with CAEmitterLayer and CAEmitterCell. The images have the correct @2x.png specifier.
Here's the code I'm using :
CAEmitterLayer *fallingCoinEmitter = [CAEmitterLayer layer];
fallingCoinEmitter.emitterPosition = CGPointMake(self.view.bounds.size.width / 2.0, -30);
fallingCoinEmitter.emitterSize = CGSizeMake(self.view.bounds.size.width * 2.0, 0.0);;
// Spawn points for the flakes are within on the outline of the line
fallingCoinEmitter.emitterMode = kCAEmitterLayerOutline;
fallingCoinEmitter.emitterShape = kCAEmitterLayerLine;
// Configure the snowflake emitter cell
CAEmitterCell *coin = [CAEmitterCell emitterCell];
coin.birthRate = 8.0;
coin.lifetime = 5.0;
coin.velocity = -180; // falling down slowly
coin.velocityRange = 80;
coin.yAcceleration = 40;
coin.emissionRange = 0.4 * M_PI; // some variation in angle
coin.spinRange = 0.45 * M_PI; // slow spin
coin.contents = (id) [[UIImage imageNamed:@"Coin_Generic_Emitter"] CGImage];
coin.scale = 1.0;
coin.scaleRange = 0.0;
// Make the flakes seem inset in the background
fallingCoinEmitter.shadowOpacity = 1.0;
fallingCoinEmitter.shadowRadius = 4.0;
fallingCoinEmitter.shadowOffset = CGSizeMake(0.0, 3.0);
UIColor *darkGreenColor = [UIColor colorWithRed:0.005 green:0.163 blue:0.005 alpha:1.000];
fallingCoinEmitter.shadowColor = [darkGreenColor CGColor];
[fallingCoinEmitter setContentsScale:[UIScreen mainScreen].scale];
//fallingCoinEmitter.shouldRasterize = YES;
//[fallingCoinEmitter setRasterizationScale:[UIScreen mainScreen].scale];
//fallingCoinEmitter.scale = fallingCoinEmitter.scale / [[UIScreen mainScreen] scale];
// Add everything to our backing layer below the UIContol defined in the storyboard
fallingCoinEmitter.emitterCells = [NSArray arrayWithObject:coin];
[self.view.layer insertSublayer:fallingCoinEmitter atIndex:0];
Thanks!
Update:
@Fabian, setting contentScale isn't working, at least not my solution
[fallingCoinEmitter setContentsScale:[UIScreen mainScreen].scale];
I also tried this with no results..
emitter.shouldRasterize = YES;
[emitter setRasterizationScale:[UIScreen mainScreen].scale];
And settings the scale range did not work. There's still a difference between the sizes on the iPad 2 and 3 (w RD).
You should try modifying your CAEmmitterCell
s' scale
and scaleRange
properties depending on the device's screen.
cell.scale = cell.scale / [[UIScreen mainScreen] scale];