Does anyone have an example of using BSP trees in ThreeJS that they could share or know about? I am looking at creating a terrain splatting example and would like to use a BSP (or perhaps octree...?) to help speed up the rendering.
Have a look at this octree source: https://github.com/collinhover/threeoctree
EDIT: There are now several three.js examples:
http://threejs.org/examples/webgl_octree.html
http://threejs.org/examples/webgl_octree_raycasting.html
three.js r.60