I'm using WebGLDeferredRenderer for a simple scene (made by a cube simulating a room and two small cubes for testing shadows) but i can't show any shadows generated from the areaLight used in the scene!
In this demo there are 3 area lights but none of them generate shadows over a single object (they just illuminate the "room").
Is there any particular shader i can use to solve this problem? Or better...is there any chance to cast shadow in deferred rendering? :)
Shadows are not currently supported in three.js r.56 using deferred rendering with WebGLDeferredRenderer
.
Here are two examples where point lights and spot lights cast shadows using deferred rendering in three.js, but they are using a modified version of the library.
http://alteredqualia.com/three/examples/webgl_deferred_shadowmap.html
http://alteredqualia.com/three/examples/webgl_deferred_shadowmap_point.html
There are no examples of area lights yet, however.
So what you want is doable, just not yet supported, and not with area lights.
three.js r.56