I have code that looks like this:
u := make([]byte, 16)
_, err := rand.Read(u)
if err != nil {
return
}
u[8] = (u[8] | 0x80) & 0xBF // what does this do?
u[6] = (u[6] | 0x40) & 0x4F // what does this do?
return hex.EncodeToString(u)
It returns a string with a length of 32, but I don't think it is a valid UUID. If it is a real UUID, why is it a UUID, and what is the purpose of the code that modifies the value of u[8]
and u[6]
?
Is there a better way of generating UUIDs?
u[8] = (u[8] | 0x80) & 0xBF // what's the purpose ?
u[6] = (u[6] | 0x40) & 0x4F // what's the purpose ?
These lines clamp the values of byte 6 and 8 to a specific range. rand.Read
returns random bytes in the range 0-255
, which are not all valid values for a UUID. As far as I can tell, this should be done for all the values in the slice though.
If you are on linux, you can alternatively call /usr/bin/uuidgen
.
package main
import (
"fmt"
"log"
"os/exec"
)
func main() {
out, err := exec.Command("uuidgen").Output()
if err != nil {
log.Fatal(err)
}
fmt.Printf("%s", out)
}
Which yields:
$ go run uuid.go
dc9076e9-2fda-4019-bd2c-900a8284b9c4