svgcoordinate-transformation

How to calculate SVG transform matrix from rotate/translate/scale values?


I have following details with me :

<g transform="translate(20, 50) scale(1, 1) rotate(-30 10 25)">

Need to change above line to:

<g transform="matrix(?,?,?,?,?,?)">

Can anyone help me to achieve this?


Solution

  • translate(tx, ty) can be written as the matrix:

    1  0  tx
    0  1  ty
    0  0  1
    

    scale(sx, sy) can be written as the matrix:

    sx  0   0
    0   sy  0
    0   0   1
    

    rotate(a) can be written as the matrix:

    cos(a)  -sin(a)  0
    sin(a)   cos(a)  0
    0        0       1
    

    rotate(a, cx, cy) is the combination of translation by (cx, cy), rotation of a degrees and translation back by (-cx, -cy) (source). Multiplying matrices of these transformations results in:

    cos(a)  -sin(a)  -cx × cos(a) + cy × sin(a) + cx
    sin(a)   cos(a)  -cx × sin(a) - cy × cos(a) + cy
    0        0        1
    

    If you multiply the translate(tx, ty) matrix with the rotate(a, cx, cy) matrix, you get:

    cos(a)  -sin(a)  -cx × cos(a) + cy × sin(a) + cx + tx
    sin(a)   cos(a)  -cx × sin(a) - cy × cos(a) + cy + ty
    0        0        1
    

    Which corresponds to the SVG transform matrix:

    (cos(a), sin(a), -sin(a), cos(a), -cx × cos(a) + cy × sin(a) + cx + tx, -cx × sin(a) - cy × cos(a) + cy + ty).

    In your case that is: matrix(0.866, -0.5 0.5 0.866 8.84 58.35).

    If you include the scale (sx, sy) transform, the matrix is:

    (sx × cos(a), sy × sin(a), -sx × sin(a), sy × cos(a), (-cx × cos(a) + cy × sin(a) + cx) × sx + tx, (-cx × sin(a) - cy × cos(a) + cy) × sy + ty)

    Note that this assumes you are doing the transformations in the order you wrote them.