Below I have an int main()
and two header files, one of which is a class for creating a thread and another which is a class called object
that gets created within the windows_thread
class. This really simple exercise should output 99 but instead its 1 (for some unknown reason). I also tried using a pointer to an object made by new
which crashed when void call()
from the function Thread_no_1( )
to the class object
is made, maybe because its none existent. I hope someone could remedy this otherwise I'll just use windows threads in int main()
.
this is the main.
#include "windows_thread.h"
int main()
{
windows_thread* THREAD = new windows_thread();
THREAD->thread();
delete THREAD;
return 0;
}
this is the windows_thread.h
#include <windows.h>
#include <stdio.h>
#include "object.h"
#define BUF_SIZE 255
class windows_thread
{
object OBJECT;
public:
windows_thread():OBJECT(99)
{
//OBJECT = new object(99);
}
~windows_thread()
{
//delete OBJECT;
}
void thread()
{
std::cout<<"void thread: "<<std::endl;
int Data_Of_Thread_1 = 1; // Data of Thread 1
HANDLE Handle_Of_Thread_1 = 0; // variable to hold handle of Thread 1
HANDLE Array_Of_Thread_Handles[1]; // Aray to store thread handles
// Create thread 1.
Handle_Of_Thread_1 = CreateThread( NULL, 0, Wrap_Thread_no_1, &Data_Of_Thread_1, 0, NULL);
if ( Handle_Of_Thread_1 == NULL) ExitProcess(Data_Of_Thread_1);
// Store Thread handles in Array of Thread Handles as per the requirement of WaitForMultipleObjects()
Array_Of_Thread_Handles[0] = Handle_Of_Thread_1;
// Wait until all threads have terminated.
WaitForMultipleObjects( 1, Array_Of_Thread_Handles, TRUE, INFINITE);
printf("Since All threads executed lets close their handles \n");
// Close all thread handles upon completion.
CloseHandle(Handle_Of_Thread_1);
}
void DisplayMessage (HANDLE hScreen, char *ThreadName, int Data, int Count)
{
TCHAR msgBuf[BUF_SIZE];
size_t cchStringSize;
DWORD dwChars;
// Print message using thread-safe functions.
//StringCchPrintf(msgBuf, BUF_SIZE, TEXT("Executing iteration %02d of %s having data = %02d \n"), Count, ThreadName, Data);
//StringCchLength(msgBuf, BUF_SIZE, &cchStringSize);
WriteConsole(hScreen, msgBuf, cchStringSize, &dwChars, NULL);
Sleep(1000);
}
DWORD WINAPI Thread_no_1( )
{
std::cout<<"Thread_no_1: "<<std::endl;
OBJECT.call();
//OBJECT->call();
return 0;
}
static DWORD WINAPI Wrap_Thread_no_1( LPVOID lpParam )
{
std::cout<<"Wrap_Thread_no_1: "<<std::endl;
windows_thread *self = reinterpret_cast<windows_thread*>(lpParam);
self->Thread_no_1();
return 0;
}
};
next is the object.h
#ifndef OBJECT_H
#define OBJECT_H
#include <iostream>
class object
{
private:
int value;
public:
object(int value)
{
std::cout<<"object::constructor: "<<std::endl;
this->value = value;
}
~object(){}
void call()
{
std::cout<<"object::call(): begin"<<std::endl;
std::cout<<value<<std::endl;
std::cout<<"object::call(): end"<<std::endl;
}
};
#endif
This function call:
Handle_Of_Thread_1 = CreateThread(
NULL,
0,
Wrap_Thread_no_1,
&Data_Of_Thread_1, // <== THIS IS A POINTER TO AN int
0,
NULL
);
Passes &Data_Of_Thread_1
(a pointer to an int
) to CreateThread()
. This is the argument that gets eventually passed to Wrap_Thread_no_1()
.
Inside that function, you then cast that pointer to a windows_thread*
and call a member function through it. This injects Undefined Behavior in your code.
You probably meant to do this instead:
Handle_Of_Thread_1 = CreateThread(NULL, 0, Wrap_Thread_no_1, this, 0, NULL);
// ^^^^