I'm trying to play some mp3 files as my background music in one of my project which Im doing. I tried to play it using mcisendstring but it just couldnt work :(
These what I have done:
CMP3_MCI myMp3;
std::string address= "C:\\Users\\music embed testing\\test.mp3";
myMp3.Load(address);
myMp3.Play();
//Load function
void Load(string szFileName)
{
m_szFileName = szFileName;
Load2();
}
//load2 function
void Load2()
{
std::string szCommand = "open \"" + GetFileName() + "\" type mpegvideo alias " + GetFileName();
mciSendString(szCommand.c_str(), NULL, 0, 0);
}
//play function
void Play()
{
std::string szCommand = "play " + GetFileName() + " from 0";
mciSendString(szCommand.c_str(), NULL, 0, 0);
}
//getFileName basically returns m_szFileName stored as private attribute
After much trial and error, I finally found out a way to make it work. To those who are facing the same problem as me, here it goes:
//if you are using unicode
LPCWSTR a = L"open cannon.mp3 type mpegvideo";
int error = 99;
error = mciSendString(a, NULL,0,0);
int error2;
LPCWSTR b = L"play cannon.mp3";
error2 = mciSendString(b, NULL, 0, 0);
//cannon.mp3 is stored in my resource file
//error is just for debugging
//if you are using multibyte
LPCSTR a = "open cannon.mp3 type mpegvideo";
mciSendString(a, NULL, 0,0);
LPCSTR b = "play cannon.mp3 repeat";
int error2 = mciSendString(b, NULL, 0, 0);