I'm trying to make use of the following algorithm: http://www.skytopia.com/project/articles/compsci/clipping.html
But for my special case, I don't have a line
that crosses the rectangle
2 times, but it starts in the center
of the rectangle and only crosses it one single time.
Using the algorithm above I want to get the single intersection point for drawings on a canvas.
Problem: a canvas does not have a normal coordinate space where Y grows to the top, but Y grows to the bottom.
What would I have to change in order to "mirror" the y-axis and make it work in a canvas coordinate system?
Indeed the algorithm can be just ported as it is for using with canvas. I had some typo in the algor and after elemination it just works as expected.