- (void)update:(ccTime)delta
{
CCDirector* director = [CCDirector sharedDirector];
if (director.currentPlatformIsIOS)
{
KKInput* input = [KKInput sharedInput];
if ([KKInput sharedInput].anyTouchBeganThisFrame) {NSLog(@"anyTouchBeganThisFrame");}
if ([KKInput sharedInput].anyTouchEndedThisFrame) {NSLog(@"anyTouchEndedThisFrame");}
if ([input isAnyTouchOnNode:self.ballRed touchPhase:KKTouchPhaseBegan]){NSLog(@"isAnyTouchOnNode");}
}
}
anyTouchEndedThisFrame is not getting called with that TouchBegan event is not triggering even for isAnyTouchOnNode. If I change it to KKTouchPhaseStationary/KKTouchPhaseAny the event is occurring flawlessly.
I recently shifted from COCOS2d 2.0 to Kobold2d. Any help would be great..!!
implemented cctouchesBegan/moved and ended and it worked. Ignored KKInput