c++opengl-eswindows-ceplatform-buildersilverlight-embedded

How to use OPENGL API in wince 6.0 r3 platform builder


How to use the following interface in wince 6.0 r3 for implementing hardware acceleration for graphics in silverlight

  1. IRenderer
  2. ICustomSurface
  3. ICustomGraphicsDevice

Solution

  • You can find here a Guide how to implement the Hardware acceleration for Silverlight in WEC7. http://msdn.microsoft.com/en-us/library/jj919286.aspx

    (I recommend to use Windows Embedded 7 for Silverlight if possible, Microsoft did quite some improvements compared to wince 6.0 r3)

    Alternative you can also use a module which proivdes the HW acceleration out of the box. Here a video which shows the differenc with enable/disable HW acceleration: http://developer.toradex.com/knowledge-base/microsoft-silverlight

    If you mainly want to have a fancy 3D User interface, take also a look at the Nvidia UI Composer which is available for Win CE 6 too.