Here is my code in unity 3d
moveDirection = Vector3.forward + new Vector3(Input.acceleration.x * 0.3f, 0, 0);
// transform.position.x = Mathf.Clamp(transform.position.x, -2.0f, 2.0f);
transform.Translate(moveDirection * Time.deltaTime *9);
A object moving forward. I want to clamp its x position.
transform.position.x = Mathf.Clamp(transform.position.x, -2.0f, 2.0f);
which gives me
error CS1612: Cannot modify a value type return value of `UnityEngine.Transform.position'. Consider storing the value in a temporary variable
How can i clamp my object?
Unity is pretty stupid in this regard, so a bit of a workaround is required. Try this:
Vector3 tmpPos = transform.position;
tmpPos.x = Mathf.Clamp(tmpPos.x, -2.0f, 2.0f);
transform.position = tmpPos;