unity-game-enginemonodevelopngui

Clamp X position of object in unity 3d


Here is my code in unity 3d

moveDirection = Vector3.forward + new Vector3(Input.acceleration.x * 0.3f, 0, 0);   

// transform.position.x = Mathf.Clamp(transform.position.x, -2.0f, 2.0f);

transform.Translate(moveDirection * Time.deltaTime *9); 

A object moving forward. I want to clamp its x position.

transform.position.x = Mathf.Clamp(transform.position.x, -2.0f, 2.0f);

which gives me

error CS1612: Cannot modify a value type return value of `UnityEngine.Transform.position'. Consider storing the value in a temporary variable

How can i clamp my object?


Solution

  • Unity is pretty stupid in this regard, so a bit of a workaround is required. Try this:

    Vector3 tmpPos = transform.position;
    tmpPos.x = Mathf.Clamp(tmpPos.x, -2.0f, 2.0f);
    transform.position = tmpPos;