I want to create a menu in cocos3d. I failed to find correct solution for this. I tried to create one using the cocos2d concept.
CCMenuItemImage *item1=[CCMenuItemImage itemFromNormalImage:@"up.png" selectedImage:@"images.jpeg" target:self selector:@selector(up:)];
CCMenu *mnu1=[CCMenu menuWithItems:item1, nil];
mnu1.position=ccp(320, 480);
[self addChild:mnu1];
But there comes an issue,
Incompatible pointer types sending 'CCMenu *' to parameter of type 'CC3Node *'
I found the answer. I had created CCMenu in CCScene. Actually we have to create CCMenu in CCLayer. Now it works !