I try to use Kryonet to create an online game.
When I give the ip address (hardcoded in the code), connection and sending/receiving works.
But if I try to discover the server, it's never responding me: the method always return null.
Server:
public static int UDP_PORT = 54723, TCP_PORT = 54722;
public static void main(String args[]) {
/* ***** server starting ***** */
Server server = new Server();
server.start();
try {
server.bind(TCP_PORT, UDP_PORT);
} catch (IOException e) {
System.out.println("server not deployed");
e.printStackTrace();
System.exit(1);
}
System.out.println("server started");
server.addListener(new ServerListener());
}
Client:
public static void main(String[] args) {
Client client = new Client();
client.start();
InetAddress addr = client.discoverHost(UDP_PORT, 10000);
System.out.println(addr);
if(addr == null) {
System.exit(0);
}
try {
client.connect(5000, addr, TCP_PORT, UDP_PORT);
} catch (IOException e) {
e.printStackTrace();
}
for(int i = 0; i < 100; i++) {
client.sendTCP(new String("bouh" + i));
}
client.close();
}
What's wrong in this code? Note that my tests are launched on localhost. Is it a problem here?
Thanks for all response.
Jonathan
If you are having the same problem I had related to discover hosts (http://code.google.com/p/kryonet/issues/detail?id=29) then checking out the project from SVN (instead of using the 2.20 zip file) fixed the issue for me.