unity-game-enginemax3dsragdoll

3ds max biped for unity ragdoll


I am trying to go through rag-doll wizard of unity 4, It need elbow and knee joints, but 3dsmax biped object dont have knee and elbow, I tried to put upper arm as elbow and upper leg as knee, but resulted rag-doll is twisting wrong ways.

How can i add knee and elbow in 3dsmax biped ? or how can i make unity ragdoll work with default 3ds max biped skelton ?

I cant really find anything about this topic anywhere. i am sure i am doing something very stupid which no one ever did.


Solution

  • Try using the forearm and lower leg as elbow and knee respectively.