I'm writing a program in Qt, which runs 10 worker threads which calculate the trajectory of an object in space. They also have to draw the path of the object. I have a "Body" class deriving QGraphicsEllipseItem
and it has a QPainterPath
in it. The "Simulation" class takes a list of obstacles in the world, and the body to simulate and runs until the body collides with something. Simulation runs in a separate thread ( done with moveToThread
, not by subclassing QThread
). When the body collides, the Simulation emits a signal saying that it finished. When all threads have finished I'd like to draw the paths (I do it by invoking a method in "Body" which enables path drawing in its draw method).
Unfortunately I get ASSERT errors :
ASSERT: "!unindexedItems.contains(item)" in file graphicsview\qgraphicsscenebsptreeindex.cpp, line 364
They happen seemingly randomly. I've tried different connection types, to no result.
I'm starting the threads in a loop.
I'm using Qt 5.0
Generally speaking, with Qt you can't do any GUI operations outside of the GUI thread (i.e. the thread that is executing QApplication::exec(), which is typically the main() thread).
So if you have multiple threads manipulating QGraphicsItems (especially QGraphicsItems that are currently part of a QGraphicsScene), that is likely the cause of your assertion failures. That is, when the Qt GUI thread is doing its window refresh, it is reading data from the various QGraphicsItem objects as part of its calculations, and it expects the QGraphicsItems to remain constant for the duration of the refresh operation. If a QGraphicsItem is changed (by another thread) while the refresh routine is executing, then the calculations made by the main thread can become wrong/corrupted, and that occasionally causes an assertion failure (and/or other unwanted behaviors).
If you really need to use multiple threads, what you'll probably need to do is have the threads do all their calculations on their own private data structures that the Qt GUI thread has no access to. Then when the threads have computed their results, they should send the results back to the Qt GUI thread (via queued connection or QApplication::postEvent()). The GUI thread can then look at the results and use them to update the QGraphicsItems, etc; this will be "safe" because this update can't happen in the middle of a window update.
If that sounds like too much work, then you might consider just doing everything in the GUI thread; it will be much easier and simpler to make everything work reliably that way.