I have a NSMutableArray which holds a Custom class of MKMapkit.
MapPoint *placeObject = [[MapPoint alloc] initWithTitle:title subtitle:subtitle coordinate:loc description:description storeImage:storeImage];
[annotationArray addObject:placeObject];
My routine fills the placeObject
without the image because they will load asynchronously and finished after a couple of seconds. Now my questions is: Is there a way to alter the placeObject
which is within the annotationArray
?
EDIT
To display my issue in a better way here some code parts:
if (annotationArray == nil)
{
[self setAnnotationArray:[[NSMutableArray alloc] init]];
}
for (NSDictionary *locationDetails in parser.items)
{
__block NSData *storeImageData;
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0);
dispatch_async(queue, ^{
storeImageData = [NSData dataWithContentsOfURL:storeImageURL];
dispatch_sync(dispatch_get_main_queue(), ^{
UIImage *storeImageTMP = [UIImage imageWithData:storeImageData];
counterBlock ++;
NSLog(@"async: %d", counterBlock);
[imageArray addObject:storeImageTMP];
});
});
MapPoint *placeObject = [[MapPoint alloc] initWithTitle:title subtitle:subtitle coordinate:loc description:description storeImage:storeImage];
[annotationArray addObject:placeObject];
}
[mapView addAnnotations:annotationArray];
after this is done: dispatch_queue_t
will start working. So I check every 2 seconds if its fully loaded. Then I start to alter annotationArray and refresh my annotations (remove all -> add to map which additional image)
- (void) checkMap
{
if (counterBlock == 547)
{
for (int i=0; i<=counterBlock; i++)
{
MapPoint *point = annotationArray[i];
point.storeImage = imageArray[i];
}
if(timer)
{
[timer invalidate];
timer = nil;
}
[mapView removeAnnotations:mapView.annotations];
[mapView addAnnotations:annotationArray];
}
}
All you need to do is get a reference to one of the MapPoint
objects in the array. Then you can set properties and/or call methods on the object as needed.
MapPoint *point = annotationArray[x]; // x is whatever index you need
point.image = ... // some image