I'm modifying the "Chatty" app from here: http://mobileorchard.com/tutorial-networking-and-bonjour-on-iphone/
I'm trying to create a server which quickly receives information from multiple clients, but does not really send anything back. There are both Wifi and Bluetooth used at the same time, so I would like to maximize the network throughput. I think that UDP protocol might be faster, because there's no handshaking/packet sequence verification.
Is changing the "_chatty._tcp." to "_chatty._udp." enough in this example? I checked the documentation for NSNetService, but don't see anything about UDP there.
- (BOOL) publishService {
// come up with a name for our chat room
NSString* chatRoomName = [NSString stringWithFormat:@"%@'chat room", [[AppConfig getInstance] name]];
// create new instance of netService
self.netService = [[NSNetService alloc]
initWithDomain:@"" type:@"_chatty._tcp."
name:chatRoomName port:self.port];
if (self.netService == nil)
return NO;
// Add service to current run loop
[self.netService scheduleInRunLoop:[NSRunLoop currentRunLoop]
forMode:NSRunLoopCommonModes];
// NetService will let us know about what's happening via delegate methods
[self.netService setDelegate:self];
// Publish the service
[self.netService publish];
return YES;
}
// Start browsing for servers
- (BOOL)start {
// Restarting?
if ( netServiceBrowser != nil ) {
[self stop];
}
netServiceBrowser = [[NSNetServiceBrowser alloc] init];
if( !netServiceBrowser ) {
return NO;
}
netServiceBrowser.delegate = self;
[netServiceBrowser searchForServicesOfType:@"_chatty._tcp." inDomain:@""];
return YES;
}
It appears that the app is working fine after changing "_chatty._tcp." to "_chatty._udp."