I'm working on a sketch that uses some PGraphics object as buffers that I draw on the screen with the image() method.
My problem is that I've noticed a huge memory leak, 99% due to this buffers not being destroyed properly.
Is there any way to get rid of this objects to free some memory up? I looked on the docs of the old GLGS library and I've tried with the dispose() method, but it doesn't look to have any effect.
So, after posting in Processing Forum, and thanks to @v.k. answer, I discovered that my problem it's not created by the wrong disposal of PGraphics object.
There was a memory leak about it, but it was fixed in release 2.0b6.
So, if you have a memory leak and you think it's a PGraphics bug, update to 2.0b8 or look better at your code.