I was wondering if someone could help me with a circle meter gauage i have taken some code from a different example and i am just protypting stuff to see if i can get it to work here is a working example.
http://jsbin.com/ixuyid/28/edit
Click run with javascript
Code below
var context;
canvas = document.getElementById('myCanvas');
context = canvas.getContext('2d');
//use a reusable function
function drawCircle(num){
console.log(num);
var x = canvas.width / 2;
var y = canvas.height / 2;
var radius = 75;
var startAngle = 0 * Math.PI;
var endAngle = num * Math.PI;
var counterClockwise = false;
context.beginPath();
context.arc(x, y, radius, startAngle, endAngle, counterClockwise);
context.lineWidth = 5;
// line color
context.strokeStyle = 'black';
context.stroke();
}
drawCircle();
var num = 1;
setInterval(function(){
},1000);
+function(){
var ctx = new webkitAudioContext()
, url = '//kevincennis.com/sound/loudpipes.mp3'
, audio = new Audio(url)
// 2048 sample buffer, 1 channel in, 1 channel out
, processor = ctx.createJavaScriptNode(2048, 1, 1)
, meter = document.getElementById('meter')
, source
audio.addEventListener('canplaythrough', function(){
source = ctx.createMediaElementSource(audio)
source.connect(processor)
source.connect(ctx.destination)
processor.connect(ctx.destination)
audio.play()
}, false);
// loop through PCM data and calculate average
// volume for a given 2048 sample buffer
processor.onaudioprocess = function(evt){
var input = evt.inputBuffer.getChannelData(0)
, len = input.length
, total = i = 0
, rms
while ( i < len ) total += Math.abs( input[i++] )
rms = Math.sqrt( total / len )
meter.style.width = ( rms * 100 ) + '%';
context.clearRect(100,50,200,200);
drawCircle(rms);
}
}()
I seem to be having issue with the levels???
Any help
Change these two lines in the drawCircle
function:
var startAngle = 0; //multiplying with 0 will result in 0
var endAngle = 360 * num * Math.PI / 180;
Your num
seem to be a value between 0 and 1 so we need to add what we're using that with, here 360 degrees, then convert by using PI / 180
.
The other problem is that the clearRect
wasn't extended far enough so it left part of the arc uncleared to the right.
Tip: To make it look more realistic you can update your rms
only when the new rms
is higher, and if not just subtract a small value for each frame.
For example:
//global scope
var oldRMS = 0;
Inside your processor.onaudioprocess
after vars:
if (rms > oldRMS) oldRMS = rms;
meter.style.width = ( oldRMS * 100 ) + '%';
context.clearRect(100,50,canvas.width,canvas.height);
drawCircle(oldRMS);
oldRMS -= 0.04; //speed of fallback
Modifcations:
http://jsbin.com/ixuyid/29/edit