I added a new GL renderer to my engine, which uses the core profile. While it runs fine on Windows and/or nvidia cards, it is like 10 times slower on OS X (3 fps instead of 30). The weird thing is, that my compatibility profile renderer runs fine.
I collected some traces with Instruments and the GL profiler:
https://www.dropbox.com/sh/311fg9wu0zrarzm/31CGvUcf2q
It shows that the application spends its time in glDrawRangeElements. I tried the following things:
What I didn't try is to align my vertices to 16 byte boundary and/or convert indices to 4 byte, but seriously, if that would be the issue then why the hell does the standard allow it?
I'm creating the context like this:
NSOpenGLPixelFormatAttribute attributes[] =
{
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAStencilSize, 8,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery,
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
0
};
NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat:format shareContext:nil];
[self.view setOpenGLContext:context];
[context makeCurrentContext];
Tried on the following specs:
Do you have any ideas what I might do wrong? Again, it works fine with the compatibility profile (not using VAOs though).
UPDATE: reported to Apple.
UPDATE: Apple doesn't give a damn to the problem...anyway I created a small test program which is actually good. Now I compared the call stack with Instruments, and found out that when using the engine, glDrawRangeElements does two calls:
while in the test program it calls only the second. Now the first call does something like an immediate mode render (gleFlushPrimitivesTCLFunc, gleRunVertexSubmitterImmediate), so obviously casues the slowdown.
Finally, I was able to reproduce the slowdown. This is just crazy... It is clearly caused by glBindAttribLocation being called on the "my_Position" attribute. Now I did some testing:
Obviously I relink the program (check code). It is not a problem in the implementation, I tested it with "normal" values too.
Test program:
https://www.dropbox.com/s/dgg48g1fwgyc5h0/SLOWDOWN_REPRO.zip
How to repro: