I am trying to recompile source code of an old game, which was not coded by me and I've no idea which compiler was used to compile this.
I am getting undefined identifier errors in a file which I couldn't figure out. The errors are like this:
Error : Undefined identifier 'begin'
Error : Undefined identifier 'capacity'
Error : Undefined identifier 'size'
Error : Undefined identifier 'back'
Error : Undefined identifier 'pop_back'
I am pretty sure I am missing one or two header files. Any idea which headers I am missing there?
Here are the code lines which are giving errors:
const OzU32 nCapacity = OzU32(capacity());
const OzU32 nAllocated = Capacity() - OzU32(size());
std::transform(
m_pPoolMemory,
m_pPoolMemory + nCapacity,
begin(),
std::ptr_fun(SetPointer<Type>));
PS: I am using CodeWarrior IDE, if that helps.
Actually there were some other header files, which have the same method names, causing the compiler confusion. So I just added the vector namespace in front of the method name to work it out. Like this -
vector<Type>::begin()
And yeah it was vector.