I have read a lot of pages about Android's AudioRecorder. You can see a list of them below the question.
I'm trying to record audio with AudioRecorder, but it's not working well.
public class MainActivity extends Activity {
AudioRecord ar = null;
int buffsize = 0;
int blockSize = 256;
boolean isRecording = false;
private Thread recordingThread = null;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public void baslat(View v)
{
// when click to START
buffsize = AudioRecord.getMinBufferSize(44100, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT);
ar = new AudioRecord(MediaRecorder.AudioSource.MIC, 44100, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT, buffsize);
ar.startRecording();
isRecording = true;
recordingThread = new Thread(new Runnable() {
public void run() {
writeAudioDataToFile();
}
}, "AudioRecorder Thread");
recordingThread.start();
}
public void durdur(View v)
{
// When click to STOP
ar.stop();
isRecording = false;
}
private void writeAudioDataToFile() {
// Write the output audio in byte
String filePath = "/sdcard/voice8K16bitmono.wav";
short sData[] = new short[buffsize/2];
FileOutputStream os = null;
try {
os = new FileOutputStream(filePath);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
while (isRecording) {
// gets the voice output from microphone to byte format
ar.read(sData, 0, buffsize/2);
Log.d("eray","Short wirting to file" + sData.toString());
try {
// // writes the data to file from buffer
// // stores the voice buffer
byte bData[] = short2byte(sData);
os.write(bData, 0, buffsize);
} catch (IOException e) {
e.printStackTrace();
}
}
try {
os.close();
} catch (IOException e) {
e.printStackTrace();
}
}
private byte[] short2byte(short[] sData) {
int shortArrsize = sData.length;
byte[] bytes = new byte[shortArrsize * 2];
for (int i = 0; i < shortArrsize; i++) {
bytes[i * 2] = (byte) (sData[i] & 0x00FF);
bytes[(i * 2) + 1] = (byte) (sData[i] >> 8);
sData[i] = 0;
}
return bytes;
}
It's creating a .wav file but, when I try to listen to it, it's not opening. I'm getting a "file not supported" error. I've tried to play the file with quite a few media player applications.
NOTE : I have to use AudioRecorder instead of MediaRecorder because my app will be doing another process while recording (displaying an equalizer) .
Here is the list of pages that I've read about this subject:
There are a lot of different ways to go about this. I've tried lots of them but nothing works for me. I've been working on this problem for about 6 hours now so I would appreciate a definitive answer, ideally some sample code.
PCMAudioHelper solved my problem. I'll modify this answer and explain it but firstly i have to do some tests over this class.