javascriptthree.jswebglparticle-system

How to produce Particle System in THREE.js


I am making game in which I want to add smoke, flame and blast effect. I am using THREE.js library for the game making. I tried lots of technique but can't find the result. I tried SPARK.js library and the particle system of THREE.js itself but did not able to produce the desired results. I am using r51 version of THREE.js. Any one can help in this regard?


Solution

  • I have recently written a Particle Engine that is capable of the special effects you described, which currently works with Three.js v.56:

    http://stemkoski.github.io/Three.js/Particle-Engine.html

    and see the blog post http://stemkoski.blogspot.com/2013/06/creating-particle-effects-engine-in.html for related details.

    [Update Sept. 2013] The Particle Engine has been greatly improved and is still undergoing development at http://squarefeet.github.io/ShaderParticleEngine/