javascriptbrowserrhino3d

Going from Rhino3D to the browser


I'm working on a project where someone else is creating a 3D model in Rhino and exporting a movie file of some animations. The video plays in the browser, then I'm replacing the video with a svg and making that interactive (mouseover, highlights, etc).

I want to make to streamline this. I know we can play with 3D objects in javascript. Do you have any pointers about this in general and specifically how to go from a Rhino 3D rendering to something manipulatable in javascript? I'm kind of a n00b at 3D but a true believer in js and the browser!


Solution

  • Here are some thoughts from a classmate of mine: So three.js is where you want to start: http://threejs.org/ Download the library and check out all of the 3D model examples. Once you get the hang of that you can export from rhino and get it imported in webGL. The simpliest model format to work with is Collada. Rhino doesn't export this, but Maya does. I'd play around with the best workflow to get from rhino to webgl.