public bool CheckStuck(Paddle PaddleA)
{
if (PaddleA.Bounds.IntersectsWith(this.Bounds))
return true;
else
return false;
}
I feel like the above code, within the procedure, is a bit redundant and was wondering if there was a way to shorten it into one expression.
At the moment if the statement is true
, it returns true
and the same for false
.
Is there a way to shorten it?
public bool CheckStuck(Paddle PaddleA)
{
return PaddleA.Bounds.IntersectsWith(this.Bounds);
}
The condition after return
evaluates to either True
or False
, so there's no need for the if
/else
.